Who Am I?

About Me

I’m a Product & Experience Designer with a background in MSc IT Product Design, specialising in human–computer interaction, design research, and complex digital systems. I design experiences that bring clarity to complexity — connecting flows, reducing friction, and unifying cross-platform journeys into something that feels simple and intuitive.

My work spans research, strategy, and interface design, with a particular interest in how people move across entire ecosystems: from onboarding and notifications to core product workflows and long-term engagement.

My Design Philosophy

I believe that great product experiences rarely happen on a single screen — they emerge from how all the pieces work together. Every touchpoint, whether it's a UI interaction, an email, or a system-triggered notification, plays a role in shaping how users understand and trust a product.

My approach is grounded in a few principles:

  • Design the system, not just the interface
    Understand relationships, dependencies, and the “invisible” moments between screens.

  • Find friction early
    Use research, behavioural data, and observation to reveal where journeys break down.

  • Make complexity feel simple
    Clarify flows, remove unnecessary steps, and design for predictable, confident user behaviour.

  • Support long-term engagement
    Create patterns and feedback loops that help users build habits and stay connected over time.

  • Collaborate deeply
    The best product outcomes happen when design, product, and engineering share the same vision.

How I Work

My process is flexible but rooted in structured thinking. I adapt it to the problem, the team, and the level of ambiguity — while always keeping users’ mental models at the centre.

I typically work through:

  • Contextual inquiry: observing people in their real environment to uncover workflow constraints and hidden behaviours

  • Research synthesis: turning interviews, analytics, and usability findings into actionable insights

  • Flow & journey mapping: making the entire ecosystem visible and aligning teams around it

  • Rapid prototyping: testing assumptions early and iterating toward clarity

  • Design systems: creating scalable components that keep experiences consistent across touchpoints

  • Cross-functional collaboration: aligning user needs with technical feasibility and business goals

My goal in any project is to reduce friction, build coherence, and give users a sense of momentum — where every interaction feels purposeful.

What I Love Working On

Simplifying complex workflows

  • Designing for cross-platform ecosystems

  • Unifying fragmented journeys

  • Creating scalable interaction patterns

  • Supporting onboarding and long-term engagement

  • Tackling ambiguous problem spaces

  • Collaborating with engineering and product teams

These are the spaces where I feel most energised and where I do my best work.

Background & Education

MSc IT Product Design — Human–Computer Interaction
University of Southern Denmark

  • Specialised in HCI, participatory design, and research in complex digital environments

  • Developed a thesis focused on designing for cross-platform data dashboards in industrial settings

  • Learned to apply design research methods to real-world socio-technical systems

This training shaped my approach deeply: it taught me to think in systems, question assumptions, and design with both users and organisational context in mind.

Outside of Work

I am someone who likes to understand how things work and why people do what they do. I solve problems in a calm and structured way and enjoy working with others to create something useful. In my free time, I enjoy running, cooking, and reading about technology and design. These hobbies keep me balanced, curious, and always learning something new.

Let’s connect

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